What’s the hold up?
It’s been a really long time since I started working on Orbital Advance (The earliest files and folder I can find are dated 18th of Feb 2015) and It’s not done yet. There’s no real reason why it’s not complete too which is the real kicker here. It’s a simple game, nothing incredibly challenging that I’ve never done before because a lot of the core gameplay was the exact same as in Wrongcoming traffic. There are a few new things I plan on using, such as pickups, Multiple stages and difficulty levels, and Unity ads, which requires a change in the was I design this game.