I’m working on both my first multiplayer game and Card game in Unity (I attempted to make video poker as part of one of my classes in college but it was in XAML). It’s a game I play in the pub at weekends, where the aim is to get as close to 31 in a single suit as possible. I’ve played it with 12 other people but I think there’s no upper limit to the number of simultaneous players.
I’ve made another game for a Jam, this time it was another 2D physics based game in similar vein to Shield Yield, in terms of gameplay, aesthetic and overall mechanics.
You can play it here (and vote for it if you’re feeling particularly generous!): http://jams.gamejolt.io/indiesvsgamers/games/trip-toes/80161/ Read More
I thought it might be a good idea to look back on my first full year using Unity and actually finishing projects as opposed to my time in college where it was all XNA and I never finished anything off, let alone publish them on app stores. Read More
The first part of the year is likely to be spent working on the grappling game, as I need to work on a project for college and it seems like the perfect one
From there on, it’s anyone’s guess. Ideally I’d like to get a job and/or finish college.
It’s been a whirlwind fortnight, but I released the 10 apps needed to win a Windows 8 tablet. And those apps are: Read More
Decided it’s a better platform than itch.io considering I’m not selling games, but making free ones.
So in other words, a less meaningless score system! The current one is self contained i.e. You’re vying to beat your own score and that’s it. Hopefully with the addition of the leaderboards it might encourage competition a bit more
Putting a to-do list here for my own use:
- User details (Avatar, name)
- Achievement triggering and publishing
- Score publishing
I’m putting it on hold until I can decide on a proper style. It might not even be about a snowman after this.
I have an idea for a new way of drawing but I have no idea what the results will look like until I do it, so I’m spending the rest of the day thrashing it out.
So things have been going quite slowly since I finished shield yield. Read More