Category Archives: 2D

Stop the Bus

I’m working on both my first multiplayer game and Card game in Unity (I attempted to make video poker as part of one of my classes in college but it was in XAML). It’s a game I play in the pub at weekends, where the aim is to get as close to 31 in a single suit as possible. I’ve played it with 12 other people but I think there’s no upper limit to the number of simultaneous players.

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Shield Yield is coming to Gamejolt

Decided it’s a better platform than itch.io considering I’m not selling games, but making free ones.

Upcoming features:

  • Leaderboards!
  • Achievements!

So in other words, a less meaningless score system! The current one is self contained i.e. You’re vying to beat your own score and that’s it. Hopefully with the addition of the leaderboards it might encourage competition a bit more

 

Putting a to-do list here for my own use:

  • Login
  • User details (Avatar, name)
  • Achievement triggering and publishing
  • Score publishing
  • More

About the snow game

I’m putting it on hold until I can decide on a proper style. It might not even be about a snowman after this.

I have an idea for a new way of drawing but I have no idea what the results will look like until I do it, so I’m spending the rest of the day thrashing it out.

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